![]() ![]() If done right and coupled with strong strategies you can take very small losses against armies your size or even bigger. This effect is also key for absolutely dominating an enemy army. ![]() If you use the cavalrys speed to engage in matchups that are favorable to that specific unit (shock against swordsmen for example) then you’ll be able to free up more units to help others and cause a “domino effect”. What I mean by this is the faster you can “break” a unit and cause them to flee and lose morale the easier the fights become. In my opinion, cavalry is best used as flankers against range units when you can, back door through a hole in the wall if theres no counters there, OR to help free up your units when they engage. They’re much faster making their range skirmishers more powerful than regular archers however they don’t hit as hard as some of the other range units. What this means is that sword type cavalry is good against what normal swords are good for and etc etc, the only difference being they’re mounted and unable to generate the same formations as some of the non mounted units. There are a few different types of these units that essentially line up with what’s listed above minus the axe option. Because of this, they’re amazing for assault once you’ve eliminated the AI’s range units as most AI’s don’t have a ton of axemen for some reason. They’re solid against swordsmen and spearmen in combat as well with their primary weaknesses being range units and axe men. These are great against cavalry match ups if you don’t have solid spear options or need your spearmen elsewhere. These are bread and butter for pulling off absolutely insane tactics as long as they’re not being hit by like a trebuchet. They’ll negate any charge and block 95% of range attacks and are able to take on an entire army if they’re holding a choke. They have very high range resistance but when coupled with a shield wall formation, they’re literally Spartans. These units are amazing for wall assaults or attacking a gate with a barricade. Okay, I have to say these units are either incredible and will win you impossible match ups (I’ll make a youtube video later that will make you question your sanity) or they’re next to completely useless. They don’t match up well against most range units unless they’re up close, so try to avoid sending them after units that can skirmish well. They’re highly effective against swordsmen but also strong against JI due to their armor. Most of them are very cost effective and are great against units with “armor”. I’ve even gone so far as to make them my range units personal bodyguards depending on how many cavalry units they have.įun fact: Some spear units have a 55% block rate chance or roughly thereto which makes them close to ideal for assaulting range units defending a wall, but swordsmen are still far superior.ĭepending on who you ask, these are some of the most underrated units in the game. Now depending on how big your main unit is, you’ll want to place extras either in the middle or inter weaved throughout if they have a lot of cavalry or you have extras. If you select the formation options, all of the formations will switch them to the outskirts which is the ideal position. By default however they won’t be when you group together different types and line them up prior to battle start. I typically recommend to place these on the outskirts of the formation for obvious reasons listed above. ![]() The best value you’ll get for these units is against JI militia OR certain cavalry (shock units usually). The reason for this is to negate their charge with a formation you can unlock depending on your commander or to counter them and block their approach. To counteract that, it’s best to leave any range units you have next to either JI militia OR Spearmen. I’m not going into different specific unit details here as it would take too long and be almost entirely unnecessary.ĭepending on the difficulty, the AI will attempt to flank any range units you have with their cavalry if they’re within range. Troop Breakdown with Placement Suggestions I’ll go into depth on how troop movement is important, taking the match ups, how to flank with no flankers, and how to use all of the possible troop upgrades and defensive structures to their max effectiveness. If you notice in the photo, the AI outnumbers me and has much higher level troops however I lose only a fraction of what they do while almost annihilating them completely. The focus of this guide is on best effectiveness for a variety of troops and how to handle the various encounters. Troop Breakdown with Placement Suggestions.
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